Evil Mug
Boots
...
Friday, October 22, 2010
Nof gets a Level Up
I upgraded the Nof model. I didn't like the roundness of him and wanted a more solid angular feel.
(insert sketch)
(insert screen)
I also fiddled with the fire so you can't see the round billboard particles as much so it looks more like fire.
(insert sketch)
(insert screen)
I also fiddled with the fire so you can't see the round billboard particles as much so it looks more like fire.
Walk Cycles
I made a walk cycle for each of the three characters.
Dof'taar's on is for the end when he is sad and defeated.
(add D's walk)
The minion(/s) enters and leaves a couple of times.
(add M's walk)
The start of Nof's walk for when he enters.
(add N's walk)
Dof'taar's on is for the end when he is sad and defeated.
(add D's walk)
The minion(/s) enters and leaves a couple of times.
(add M's walk)
The start of Nof's walk for when he enters.
(add N's walk)
Environment
Environment Modelling - Started from animated environment model.
Still needs lots of details and extra items.
(environment screens)
Still needs lots of details and extra items.
(environment screens)
Further Research
By this stage I had done further research especially into a render style that I wanted for the project. I was looking to get a softer more 2D feel from my 3D graphics.
The following are some examples of works from artists I've been looking at:
Zatransis:



Brosa:
Torchlight Concept Art:


The following are some examples of works from artists I've been looking at:
Zatransis:



Brosa:





Initial Fire Test
For the fire for my fire elemental character, Nof, I started from Nyrix Corporation's fire tutorial on the billboard fire method.
I also looked at Hannu Hoffrén's stylised fire.
I managed to composite the fire render layer into the solid elements using the z-depth of the two and compositing them together with blenders nodes.
I also looked at Hannu Hoffrén's stylised fire.
I managed to composite the fire render layer into the solid elements using the z-depth of the two and compositing them together with blenders nodes.
Back from Break
Over the Holiday break I modelled and and did most of the rigging for my three main characters.
(dof'taar images)
(minion images)
(nof images)
(dof'taar images)
(minion images)
(nof images)
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